Tuesday 18 October 2011

London Philharmonic: Video Game Heroes Blog 3


Great day in Angel studios  - day two of the recording.  What a mixture – a morning of brass & woodwind, an afternoon of percussion and then drums and bass in the evening.  This was a tricky day for everyone logistically and I suspect I was not all that popular for a number of reasons!  First Angel is a slightly tricky studio to get large instruments into because of the stairs and not very big doors and then the percussion list for this was pretty epic as you’d expect I hope.  We had pretty much everything you could hit or scrape and we did hit AND scrape most of it.  This was such a fun session and the guys couldn’t have been more helpful.   There was very little setup time between sessions and one minute the room at Angel was full of percussion and the next it had all gone and we had a drum kit on a riser at the far end.

The morning was equally spectacular with mighty brass fanfares, woodwind flourishes and generally epic behaviour.  Uncharted: Drake’s Fortune made us all feel like heading off for the New World there and then, Fallout Theme just got even more grimy and wonderful and both tracks from Call of Duty were wonderfully heroic.

Putting the drums and bass on in the evening was brilliant because it started to pull things in a less conventional direction for certain tracks and I started to realise how wonderfully diverse this album is going to be.  A lot of video games involve some of adventure or exploration and I started to feel that we were, ourselves, right in the middle of an epic journey and I hope we can take that into the gig itself.  It should be interesting but we’ll only get one life so if we fall off in the middle it’s all over!

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